Havok 2012 (Sonic Lost World/Sonic Forces)įor Sonic Lost World, the tool accepts skeleton HKX files only from the PC version.įor Sonic Forces, before generating animation data, you need to backport your skeleton HKX file using TagTools. Output files are going to work on all platforms, however the tool accepts skeleton HKX files only from the PC version. ( not asset-cced) Be careful not to use the endian swapped HKX file in game accidentally. After conversion, you should use the HKX file in output folder. You can do it using this tool made by DarioSamo. Output files are going to work on all platforms.īefore generating animation data, you need to endian swap your skeleton HKX file. Currently, 3 SDKs are implemented: Havok 5.5.0 (Sonic Unleashed) The tool comes in many Havok SDK versions. If no destination path is specified, it's going to be automatically assumed based on input file path.Īlternatively, you can use the BAT files that come with release packages, and edit the path of skeleton HKX file in them as necessary. HavokAnimationExporter -skl chr_Sonic_HD.skl.hkx sn_idle_loop.fbx sn_idle_ HavokAnimationExporter chr_Sonic_HD.fbx chr_Sonic_HD.skl.hkxįor generating animation data, path to skeleton HKX file (prefixed with -skl) needs to be presented: The tool accepts a source FBX file as input and a destination HKX file as output.įor generating skeleton data, simply presenting the FBX file is sufficient: (It could also work for non-Sonic games.) Usage This is a tool that allows you to generate skeleton and animation data for Sonic games that use Havok.
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